The Farm App

The Vision

Overall I have kids playing with apps on their phones when I was shopping in the malls or just anywhere I went. It was interesting to see them they would interact with it. I thought it would be a challenge to dig deeper into this subject.

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The Challenge

We had our daughter’s 2nd birthday party when she fell in love with pink Pegga Pig. From that point, she was stuck on pigs, horses, and cows. So, I came up with an idea of making a simple app that she could play with. The goal of the app is to tap as many farm animals as you can. Each level is different with a different farm animal.

My role: In this process is an UX Researcher, UX/UI designer. The software I used was Sketch, Invision App, and Principle. The project took me one month for research, integration, visual design, and required documentation.

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The Discovery

Competitor Analysis: My goal was to create a competitor analysis to see other games to understand their strengths and weaknesses.

Competitor analysis includes:
• Overview & Competitive Advantage
• Marketing Profile
• Core Business
• SWOT Profile
• UI/UX
• Content
• Design
• Performance

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Customer Insights

User Testing: Surveys: I created a survey to collect quantitative data in order to validate or invalidate my questions regarding the game.

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Customer Maps

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Customer Experience Maps: Creating a task model includes a description of a complex evaluation, a controlled evaluation, and a direct connection. I have to understand what the child wants in order to design the game. Experience maps help me to visualize the interconnectedness of a cross-channel experience. All the stages and services are touch points through the child’s journey.

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Personas

User personas represents the key audience for The Farm House app. Knowing who my users are and where they have specific challenges will help me create a more informed design. This is done by conduction user research and asking focused questions to each user.

 
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WireframeS

The Farm House app wireframes were built for mobile. I built the main components regarding the app and put them into InvisionApp, which is an online prototyping tool. These prototypes were user tested to get initial design feedback. I made some changes per the feedback from the user testing. This resulted in changing the buttons from the top to the bottom. Next, I conducted a usability test with 3 different people using paper prototypes. After incorporating their feedback, I conducted one more user test with a revised version of the InvisionApp prototype. I made final refinements to the wireframes for mobile. I made all final screens and made a moveable prototype in principle.

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Moodboards

I created mood boards to help users connect to the The Farm House App. I found inspiration to create the look and feel for The Farm House.

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The Vision

Here are the final designs for The Farm House app for all ages to play with. This was made for mobile in mind since this was a simple…. game to playif the user had a few minutes to spare.

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